2014/15

Modelling, animation and rigging with nCloth

Modelling, animation and rigging with nCloth

As a summer project I modelled the Pokemon Bulbasaur with a friend (ajting.com), and made a dynamic cloth rig for the bulb.

Rigging props and experimenting techniques

Rigging props and experimenting techniques

My early work of rigging, using expressions for the cloud rig, and analysing unfurling fern leaves to learn how to rig them for easier animation.

Architecture Visualisation

Architecture Visualisation

Designing spatial concept theories as inspired by Korean traditional architecture, modelled and lit.

Houdini glass shatter

Houdini glass shatter

Using voronoi for a radial glass shatter effect in Houdini.

Programming L-system in C++ openGL and python

Programming L-system in C++ openGL and python

Included my second year programming assignment to create an L-system. The plant 'grows' and shrinks when it rains, leans towards the sun and blows in the wind. In addition, i've included a recursive tree script and another l-system script written in Python for maya.

2015 Showreel

My showreel from 2nd year at Bournemouth University.