Modelling, animation and rigging with nCloth
As a summer project I modelled the Pokemon Bulbasaur with a friend (ajting.com), and made a dynamic cloth rig for the bulb.
Rigging props and experimenting techniques
My early work of rigging, using expressions for the cloud rig, and analysing unfurling fern leaves to learn how to rig them for easier animation.
Designing spatial concept theories as inspired by Korean traditional architecture, modelled and lit.
Programming L-system in C++ openGL and python
Included my second year programming assignment to create an L-system. The plant 'grows' and shrinks when it rains, leans towards the sun and blows in the wind. In addition, i've included a recursive tree script and another l-system script written in Python for maya.