Major project: Cloth

I modelled my cloth using marvellous designer and simulated in Maya as nCloth. I’ve combatted alot of animation where the geometry intersected itself, and awkward poses where the character would lunge onto the floor by using corrective blendshapes. The belt was wrapped around using a wrap deformer rather than cloth layers as it was simpler with good fast results.


Below are some iterations of cloth before the final dress:

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